In a blog article titled Q&A, Blizzard outlined some of the changes gamers can expect to be able to experience on the mobile game in the coming weeks and months. Certain of those changes will help players catch up, who have spent breaks from the game and fallen behind.Unfortunately for D2R Items, the mobile spin-off Diablo Immortal did not help that momentum. From the moment of announcement, the development phase, to the launch Diablo Immortal was criticised for its ridiculous microtransactions, and the community was enraged. The same community that forced Blizzard off their auction house that was based on real money The same community who demanded the revamped loot system Loot2.0 that made Diablo 3: Reaper of Souls the first action loot-based game of the decade.
They were, and in many ways still feel, abandoned by Blizzard. Diablo 4 is a good start to correct the situation. Blizzard is a company in transition. It is firmly in the middle of the impending Microsoft merger Diablo 4 could prove to be the final game produced by "Old Blizzard," and there's an enormous pressure to deliver the experience they want, particularly since it's been a while since Diablo 3, other games similar to the genre, such as Path of Exile, have taken on Blizzard's stolen crown.
There's a looping mechanism in Diablo that's central to the game's success or disappointing. Is it satisfying to step into the dungeon and mindlessly take out mobs and collect loot? If so, then Diablo 4 is halfway to becoming a favorite among the gamers. If the team once mismanaged the loot system just as it did with the original version of Diablo 3, then we're in trouble.
In the book Blood, Sweat, and Pixels The chapter on the disaster that occurred during Diablo 3's launch tells the story of the way a Blizzard designer played with the game Diablo 2 Resurrected buy items for hundreds of hours, before they found a piece of legendary loot. When that orange light finally appeared from a random opponent, he walked towards the loot only to realize that his character class couldn't even utilize it. The system of loot was so inherently broken that the thrill of grinding for hours, after which relief of finding something that was truly special was broken.